Development Progress
ItsLikeLife is in Phase 1: Foundation. Game pillars are locked, documentation workflow is live, and the Unreal project architecture is being built out.
Pre-Alpha · In DevelopmentPhase 1: Foundation
In Progress- Lock game pillars and documentation workflow.
- Build base project architecture in Unreal.
- Implement minimal multiplayer authority baseline.
- Prototype movement, interaction, and core gathering loop.
Phase 2: Core Loop
Upcoming- Implement tiered zone logic and loot tables.
- Add bunker and market prototype systems.
- Add basic inventory persistence and progression unlocks.
- Run small closed playtests and iterate quickly.
Phase 3: Vertical Slice
Upcoming- Deliver a polished end-to-end slice of the full loop.
- Improve server stability and core combat quality.
- Balance risk/reward curves between zone tiers.
- Prepare early-access website purchase flow design.
Phase 4: Early Access Prep
Upcoming- Expand content breadth while preserving loop quality.
- Harden backend and online edge cases.
- Improve onboarding and retention loops.
- Finalize Steam integration and account linkage plan.
Phase 5: Release Readiness
Upcoming- Stabilization, bug fixing, and performance optimization.
- Final design and balance pass.
- Finalize launch operations, support plans, and key pipelines.
Open Questions
Key design decisions that are still being explored. These will be resolved as development progresses.
Gameplay
- Should starter bunkers be fully safe or conditionally contestable?
- What is the intended pace from Tier 0 to mid-tier progression?
- How punishing should death be at each progression tier?
Economy
- Is the market global, regional, or physically local only?
- Will prices be player-driven, system-driven, or mixed?
- What anti-exploit constraints are required for trading?
Progression
- What are the first 20 key research unlocks?
- Is research account-wide, team-based, or character-bound?
- What catch-up mechanisms exist for late joiners?
Technical
- Which persistence backend will be used first?
- What anti-cheat strategy is planned by phase?
- What are minimum dedicated server hardware targets?